Patch 0.1 : New mode, spells, combo and more !


Patchnote 0.1

- Spells -

Adding FireBall -> BurnEffect
Adding ThunderFury -> ThrowEffect
Adding TimeReverse -> TimeReverseEffect
Adding IceBall -> BurnEffect / SlowEffect
Rename Air Tornado -> Wind Tornado
Rename Poison Claw -> Wind Claw
Nerf LightAura : cooldown 5 -> 20
Nerf TimeStop : cooldown 5 -> 15
Adding TimeReverseEffect : Renverse le temps et tout les monstres affecté recul.
Adding ExplosionEffect : target explose after 3s dealing (spell damage) / 2.
Adding BurnEffect : target is burn and took damage on time (60 damages over 2s).
Adding KnockBackEffect : target is pushed back.
Adding ThrowEffect : each target hit generate 4 pick throwed in cardinal direction dealing each 5 damages.
Adding Particles effects on each spells

- Element combo system -

Chain your spell's element to create devastating combo.

Combo list :
Fire - Fire : Invoke one bigger fireball
Ice - Ice : Invoke ice spickes that hurt all the ennemis on the field.
Fire - Ice - Fire - Ice : Invoke three iceball that hurt all the ennemis on the field.

- Monsters -

Nerf Slime : life 300 -> 200
Boost Wolf : life 150 -> 350
Boost Ogre : life 200 -> 600

- UI -

Adding clarity to cooldown frame

- Mode -

New : Strategy
One boss with 10k hp will spawn in the middle of the field. Try to do the max damage you can !

- Know bugs -

Killing the boss in strategy mode result in... nothing. (Sorry, didn't implemented it already)
Wind Tornado can push the monsters forward.

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